New cinema mode default environment (not fully finished, final version will follow shortly).In case of issues you can switch back to the original method. If your GPU is already maxed out in a game, there may be no change at all. In many cases where vorpX kept a little bit of GPU headroom before you can expect 10-15%, in rare cases up to 30%. If and if so how much faster it will be depends on the game and game settings. New headset sync method, faster in some games.It will download the latest version available. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. If you already own vorpX, it should auto-update when you start vorpX Control next time. Supported headsets: Oculus Rift, Rift S, Quest (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets. If you don’t own vorpX yet, you can buy it here: I wanted to get this release out of the door together with Horizon: Zero Dawn. There also have been various improvements to the DX11 and DX12 pipelines and of course some game profiles have been added.Ī few more profiles that didn’t make it yet will follow with a profile database update shortly. Main additions this time are a new (potentially faster) headset sync method, a new cinema default environment and a new fallback hooking method. VorpX 20.3.0 is the third major update for 2020.
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